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Your company developed a mobile game that is deployed on Google Cloud.

Your company developed a mobile game that is deployed on Google Cloud. Gamers are connecting to the game with their personal phones over the Internet. The game sends UDP packets to update the servers about the gamers' actions while they are playing in multiplayer mode. Your game backend can scale over multiple virtual machines (VMs), and you want to expose the VMs over a single IP address. What should you do?

A.

Configure an SSL Proxy load balancer in front of the application servers.

B.

Configure an Internal UDP load balancer in front of the application servers.

C.

Configure an External HTTP(s) load balancer in front of the application servers.

D.

Configure an External Network load balancer in front of the application servers.

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